Press release

Conan Chop Chop Update

Yeah, about our promise that there would be no more delays to Conan Chop Chop

OSLO, Norway – July 16th, 2021 – As the more observant of you may have noticed, we are way past “early 2021” now, and Conan Chop Chop has not yet been released. It has now come to a point where we find ourselves having to reassure people that the game is in fact real, in development, and not just a never-ending April Fools’ Day joke.

In fact, Conan Chop Chop had passed console certification earlier this year and was just a click of a button away from being uploaded to PC, PlayStation, Xbox, and Nintendo Switch stores. However, some traditions are not easily broken. Play-testing revealed the potential for further improvements to gameplay, leading developer Mighty Kingdom and publisher Funcom to deliberate postponing the game once again.

And while we are well-aware that some people will be disappointed by this news, perhaps even a bit bewildered, we assure you that the positives outweigh the negatives. Just like one of our previous delays was to add online multiplayer mode to Conan Chop Chop, all the other delays have been with the intent of further improving the game, whether it be by adding new features or tweaking existing ones. We also do not want further development of the game to cause unnecessary fatigue.

So, yeah. We failed on our promise, and for that we are sorry. This time, however, we can absolutely guarantee that there will be no more delay announcements. Why? Because this time we’ll not be announcing a new release date until the game is finished, tested, certified and ready for launch. And because our postponement announcer was promised that this would not be a full-time job.

Funcom is a developer and publisher of online games for PC and consoles. Funcom has provided outstanding entertainment since 1993 and continues to expand its track-record of more than twenty released games. Titles include ‘Conan Exiles‘, ‘Secret World Legends, ‘Age of Conan: Hyborian Adventures’, ‘The Longest Journey', 'Anarchy Online', 'The Park', and 'Dreamfall: The Longest Journey'. For corporate information please visit

The Cabinet group consists of Cabinet Entertainment, a tv/film financing and production company, as well as Cabinet Licensing, a consumer products division which manages and develops global entertainment franchises in all forms of media, including motion picture, television, and the gaming, publishing and toy/collectibles industries. Our portfolio consists of well-known brands such as Conan the Barbarian, Kull of Atlantis, Solomon Kane, Mutant Chronicles, Mutant: Year Zero, and Kult.

Mighty Kingdom delights more than 7 million players every month. We design game experiences from the ground up for brand partners such as LEGO, Disney, Moose Toys, Spin Master, and more. Our portfolio of original and licensed games are all crafted in our Adelaide studio, by a team with over 100 years of combined experience across game development, film production, illustration, music, and theatre. Led by a desire to engage and delight players, we make emotional experiences that connect our diverse talent with millions of people around the world. We make games with heart. We love fun. We want to share it with the world. We want you to be a part of it.